Select the Goal_Object and press [Alt] +  to open an ICE Tree. From the Create menu choose ICE Tree. Get a Get Data node, open its PPG and enter Self.NodeLocation as the reference. Get another Get Data node and enter Texture_Map as the reference. Connect the Value output of the Get Self.NodeLocation to the Source input. Get a Color to Brightness node and connect the value of the Get Texture_Map node to its Color input. Get a Set Data node and enter Self.GoalTextureMap as the reference and connect the Brightness output of the Color to Brightness node to the input. Connect the Set Data node to Port1 of the ICE Tree.
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